What is Dev-C++?
Dev-C++, developed by Bloodshed Software, is a fully featured graphical IDE (Integrated Development Environment), which is able to create Windows or console-based C/C++ programs using the MinGW compiler system. MinGW (Minimalist GNU* for Windows) uses GCC (the GNU g++ compiler collection), which is essentially the same compiler system that is in Cygwin (the unix environment program for Windows) and most versions of Linux. There are, however, differences between Cygwin and MinGW; link to Differences between Cygwin and MinGW for more information.

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Oct 12, 2016  Save Your file as (.cpp) thats all u need to do. Feb 18, 2014  C Tutorial 13 - File handling, reading and writing to files Welcome to my simple tutorial on C. In this tutorials you will learn C file handling, reading and writing to files. Compiling C code raising “no input files” fatal error? Ask Question Asked 7 years, 11 months ago. Active 4 years, 7 months ago. Viewed 59k times 0. Jun 13, 2009  For the Love of Physics - Walter Lewin - May 16, 2011 - Duration: 1:01:26. Lectures by Walter Lewin. They will make you ♥ Physics. Recommended for you. In the.cpp file I am trying to include my header file but I am getting the message 'no such file or directory. I believe it is because I am not telling the IDE where the file is but I am unsure how to do that. Am I doing it correctly and how do I tell the IDE where to find the.h file?.My IDE is Dev C. Here is my code.


Bloodshed!?
I'll be the first to say that the name Bloodshed won't give you warm and fuzzies, but I think it's best if the creator of Bloodshed explains:

First I would like to say that I am not a satanist, that I hate violence/war and that I don't like heavy metal / hard-rock music. I am french, but I do know the meaning of the 'Bloodshed' word, and I use this name because I think it sounds well. If you are offended by the name, I am very sorry but it would be a big mess to change the name now.

There's also a reason why I keep the Bloodshed name. I don't want people to think Bloodshed is a company, because it isn't. I'm just doing this to help people.

Here is a good remark on the Bloodshed name I received from JohnS:
I assumed that this was a reference to the time and effort it requires of you to make these nice software programs, a la 'Blood, Sweat and Tears'.

Exciter plugins are renowned for adding subtle harmonics to your vocal tracks for some super sonic excitement in the higher range. Auto tune live mac reddit. It can be further tweaked with more extreme settings to replicate the famous robot-voice effects popularized by Daft Punk.The nifty GSnap VST can correct individual notes that need to be fine tuned by switching between automatic mode and manual treatment. Just remember to add stereo effects after the GSnap VST since it requires a monophonic input signal to operate and you are all set!2).

Peace and freedom,

Colin Laplace

Getting Dev-C++
The author has released Dev-C++ as free software (under GPL) but also offers a CD for purchase which can contain all Bloodshed software (it's customizable), including Dev-C++ with all updates/patches.

Link to Bloodshed Dev-C++ for a list of Dev-C++ download sites.

You should let the installer put Dev-C++ in the default directory of C:Dev-Cpp, as it will make it easier to later install add-ons or upgrades.

Using Dev-C++
This section is probably why you are here.

All programming done for CSCI-2025 will require separate compilation projects (i.e. class header file(s), class implementation file(s) and a main/application/client/driver file). This process is relatively easy as long as you know what Dev-C++ requires to do this. In this page you will be given instructions using the Project menu choice. In another handout you will be given instructions on how to manually compile, link and execute C++ files at the command prompt of a command window. See here.

Step 1: Configure Dev-C++.
We need to modify one of the default settings to allow you to use the debugger with your programs.

  • Go to the 'Tools' menu and select 'Compiler Options'.
  • In the 'Settings' tab, click on 'Linker' in the left panel, and change 'Generate debugging information' to 'Yes':
  • Click 'OK'.

Step 2: Create a new project.
A 'project' can be considered as a container that is used to store all the elements that are required to compile a program.

  • Go to the 'File' menu and select 'New', 'Project..'.
  • Choose 'Empty Project' and make sure 'C++ project' is selected.
    Here you will also give your project a name. You can give your project any valid filename, but keep in mind that the name of your project will also be the name of your final executable.
  • Once you have entered a name for your project, click 'OK'.
  • Dev-C++ will now ask you where to save your project.

Step 3: Create/add source file(s).
You can add empty source files one of two ways:

  • Go to the 'File' menu and select 'New Source File' (or just press CTRL+N) OR
  • Go to the 'Project' menu and select 'New File'.
    Note that Dev-C++ will not ask for a filename for any new source file until you attempt to:
    1. Compile
    2. Save the project
    3. Save the source file
    4. Exit Dev-C++

You can add pre-existing source files one of two ways:
  • Go to the 'Project' menu and select 'Add to Project' OR
  • Right-click on the project name in the left-hand panel and select 'Add to Project'.
EXAMPLE: Multiple source files
In this example, more than 3 files are required to compile the program; The 'driver.cpp' file references 'Deque.h' (which requires 'Deque.cpp') and 'Deque.cpp' references 'Queue.h' (which requires 'Queue.cpp').

Step 4: Compile.
Once you have entered all of your source code, you are ready to compile.

  • Go to the 'Execute' menu and select 'Compile' (or just press CTRL+F9).

    It is likely that you will get some kind of compiler or linker error the first time you attempt to compile a project. Syntax errors will be displayed in the 'Compiler' tab at the bottom of the screen. You can double-click on any error to take you to the place in the source code where it occurred. The 'Linker' tab will flash if there are any linker errors. Linker errors are generally the result of syntax errors not allowing one of the files to compile.

Once your project successfully compiles, the 'Compile Progress
' dialog box will have a status of 'Done'. At this point, you may click 'Close'.

Step 5: Execute.
You can now run your program.

  • Go to the 'Execute' menu, choose 'Run'.
Note: to pass command-line parameters to your program, go to the 'Execute' menu, choose 'Parameters' and type in any paramaters you wish to pass.

Disappearing windows
If you execute your program (with or without parameters), you may notice something peculiar; a console window will pop up, flash some text and disappear. The problem is that, if directly executed, console program windows close after the program exits. You can solve this problem one of two ways:

  • Method 1 - Adding one library call:
    On the line before the main's return enter:
    system('Pause');
  • Method 2 - Scaffolding:
    Add the following code before any return statement in main() or any exit() or abort() statement (in any function):
    /* Scaffolding code for testing purposes */
    cin.ignore(256, 'n');
    cout << 'Press ENTER to continue..'<< endl;
    cin.get();
    /* End Scaffolding */
    This will give you a chance to view any output before the program terminates and the window closes.
  • Method 3 - Command-prompt:
    Alternatively, instead of using Dev-C++ to invoke your program, you can just open an MS-DOS Prompt, go to the directory where your program was compiled (i.e. where you saved the project) and enter the program name (along with any parameters). The command-prompt window will not close when the program terminates.

For what it's worth, I use the command-line method.

Step 6: Debug.
When things aren't happening the way you planned, a source-level debugger can be a great tool in determining what really is going on. Dev-C++'s basic debugger functions are controlled via the 'Debug' tab at the bottom of the screen; more advanced functions are available in the 'Debug' menu.

Using the debugger:
The various features of the debugger are pretty obvious. Click the 'Run to cursor' icon to run your program and pause at the current source code cursor location; Click 'Next Step' to step through the code; Click 'Add Watch' to monitor variables.
Setting breakpoints is as easy as clicking in the black space next to the line in the source code.
See the Dev-C++ help topic 'Debugging Your Program' for more information.

Dev-C++ User F.A.Q.

Why do I keep getting errors about 'cout', 'cin', and 'endl' being undeclared?
It has to do with namespaces. You need to add the following line after the includes of your implementation (.cpp) files:

How do I use the C++ string class?
Again, it probably has to do with namespaces. First of all, make sure you '#include <string>' (not string.h). Next, make sure you add 'using namespace std;' after your includes.

Example:

That's it for now.
I am not a Dev-C++ expert by any means (in fact, I do not teach C++ nor use it on a regular basis), but if you have any questions, feel free to email me at jaime@cs.uno.edu

Happy coding!

C++ provides the following classes to perform output and input of characters to/from files:
  • ofstream: Stream class to write on files
  • ifstream: Stream class to read from files
  • fstream: Stream class to both read and write from/to files.

These classes are derived directly or indirectly from the classes istream and ostream. We have already used objects whose types were these classes: cin is an object of class istream and cout is an object of class ostream. Therefore, we have already been using classes that are related to our file streams. And in fact, we can use our file streams the same way we are already used to use cin and cout, with the only difference that we have to associate these streams with physical files. Let's see an example:
This code creates a file called example.txt and inserts a sentence into it in the same way we are used to do with cout, but using the file stream myfile instead.
But let's go step by step:

Open a file

The first operation generally performed on an object of one of these classes is to associate it to a real file. This procedure is known as to open a file. An open file is represented within a program by a stream (i.e., an object of one of these classes; in the previous example, this was myfile) and any input or output operation performed on this stream object will be applied to the physical file associated to it.Dev c++ programs
In order to open a file with a stream object we use its member function open:
open (filename, mode);

Where filename is a string representing the name of the file to be opened, and mode is an optional parameter with a combination of the following flags:
ios::inOpen for input operations.
ios::outOpen for output operations.
ios::binaryOpen in binary mode.
ios::ateSet the initial position at the end of the file.
If this flag is not set, the initial position is the beginning of the file.
ios::appAll output operations are performed at the end of the file, appending the content to the current content of the file.
ios::truncIf the file is opened for output operations and it already existed, its previous content is deleted and replaced by the new one.

All these flags can be combined using the bitwise operator OR (). For example, if we want to open the file example.bin in binary mode to add data we could do it by the following call to member function open:

Each of the open member functions of classes ofstream, ifstream and fstream has a default mode that is used if the file is opened without a second argument:
classdefault mode parameter
ofstreamios::out
ifstreamios::in
fstreamios::in ios::out

For ifstream and ofstream classes, ios::in and ios::out are automatically and respectively assumed, even if a mode that does not include them is passed as second argument to the open member function (the flags are combined).
For fstream, the default value is only applied if the function is called without specifying any value for the mode parameter. If the function is called with any value in that parameter the default mode is overridden, not combined.
File streams opened in binary mode perform input and output operations independently of any format considerations. Non-binary files are known as text files, and some translations may occur due to formatting of some special characters (like newline and carriage return characters).
Since the first task that is performed on a file stream is generally to open a file, these three classes include a constructor that automatically calls the open member function and has the exact same parameters as this member. Therefore, we could also have declared the previous myfile object and conduct the same opening operation in our previous example by writing:
Combining object construction and stream opening in a single statement. Both forms to open a file are valid and equivalent.
To check if a file stream was successful opening a file, you can do it by calling to member is_open. This member function returns a bool value of true in the case that indeed the stream object is associated with an open file, or false otherwise:


Closing a file

When we are finished with our input and output operations on a file we shall close it so that the operating system is notified and its resources become available again. For that, we call the stream's member function close. This member function takes flushes the associated buffers and closes the file:
Once this member function is called, the stream object can be re-used to open another file, and the file is available again to be opened by other processes.
In case that an object is destroyed while still associated with an open file, the destructor automatically calls the member function close.

Text files

Text file streams are those where the ios::binary flag is not included in their opening mode. These files are designed to store text and thus all values that are input or output from/to them can suffer some formatting transformations, which do not necessarily correspond to their literal binary value.
Writing operations on text files are performed in the same way we operated with cout:

Reading from a file can also be performed in the same way that we did with cin:
This last example reads a text file and prints out its content on the screen. We have created a while loop that reads the file line by line, using getline. The value returned by getline is a reference to the stream object itself, which when evaluated as a boolean expression (as in this while-loop) is true if the stream is ready for more operations, and false if either the end of the file has been reached or if some other error occurred.

Checking state flags

The following member functions exist to check for specific states of a stream (all of them return a bool value):
bad()
Returns true if a reading or writing operation fails. For example, in the case that we try to write to a file that is not open for writing or if the device where we try to write has no space left.
fail()
Returns true in the same cases as bad(), but also in the case that a format error happens, like when an alphabetical character is extracted when we are trying to read an integer number.
eof()
Returns true if a file open for reading has reached the end.
good()
It is the most generic state flag: it returns false in the same cases in which calling any of the previous functions would return true. Note that good and bad are not exact opposites (good checks more state flags at once).

The member function clear() can be used to reset the state flags.

get and put stream positioning

All i/o streams objects keep internally -at least- one internal position:
ifstream, like istream, keeps an internal get position with the location of the element to be read in the next input operation.
ofstream, like ostream, keeps an internal put position with the location where the next element has to be written.
Finally, fstream, keeps both, the get and the put position, like iostream.
These internal stream positions point to the locations within the stream where the next reading or writing operation is performed. These positions can be observed and modified using the following member functions:

tellg() and tellp()

These two member functions with no parameters return a value of the member type streampos, which is a type representing the current get position (in the case of tellg) or the put position (in the case of tellp).

seekg() and seekp()

These functions allow to change the location of the get and put positions. Both functions are overloaded with two different prototypes. The first form is:
seekg ( position );
seekp ( position );

Using this prototype, the stream pointer is changed to the absolute position position (counting from the beginning of the file). The type for this parameter is streampos, which is the same type as returned by functions tellg and tellp.
The other form for these functions is:
seekg ( offset, direction );
seekp ( offset, direction );

Using this prototype, the get or put position is set to an offset value relative to some specific point determined by the parameter direction. offset is of type streamoff. And direction is of type seekdir, which is an enumerated type that determines the point from where offset is counted from, and that can take any of the following values:
ios::begoffset counted from the beginning of the stream
ios::curoffset counted from the current position
ios::endoffset counted from the end of the stream

The following example uses the member functions we have just seen to obtain the size of a file:

Notice the type we have used for variables begin and end:
streampos is a specific type used for buffer and file positioning and is the type returned by file.tellg(). Values of this type can safely be subtracted from other values of the same type, and can also be converted to an integer type large enough to contain the size of the file.
These stream positioning functions use two particular types: streampos and streamoff. These types are also defined as member types of the stream class:
TypeMember typeDescription
streamposios::pos_typeDefined as fpos<mbstate_t>.
It can be converted to/from streamoff and can be added or subtracted values of these types.
streamoffios::off_typeIt is an alias of one of the fundamental integral types (such as int or long long).

Each of the member types above is an alias of its non-member equivalent (they are the exact same type). It does not matter which one is used. The member types are more generic, because they are the same on all stream objects (even on streams using exotic types of characters), but the non-member types are widely used in existing code for historical reasons.

Linux Dev Input Event



Binary files

For binary files, reading and writing data with the extraction and insertion operators (<< and >>) and functions like getline is not efficient, since we do not need to format any data and data is likely not formatted in lines.
File streams include two member functions specifically designed to read and write binary data sequentially: write and read. The first one (write) is a member function of ostream (inherited by ofstream). And read is a member function of istream (inherited by ifstream). Objects of class fstream have both. Their prototypes are:
write ( memory_block, size );
read ( memory_block, size );

Where memory_block is of type char* (pointer to char), and represents the address of an array of bytes where the read data elements are stored or from where the data elements to be written are taken. The size parameter is an integer value that specifies the number of characters to be read or written from/to the memory block.

In this example, the entire file is read and stored in a memory block. Let's examine how this is done:
First, the file is open with the ios::ate flag, which means that the get pointer will be positioned at the end of the file. This way, when we call to member tellg(), we will directly obtain the size of the file.
Once we have obtained the size of the file, we request the allocation of a memory block large enough to hold the entire file:
Right after that, we proceed to set the get position at the beginning of the file (remember that we opened the file with this pointer at the end), then we read the entire file, and finally close it:

At this point we could operate with the data obtained from the file. But our program simply announces that the content of the file is in memory and then finishes.

Buffers and Synchronization

When we operate with file streams, these are associated to an internal buffer object of type streambuf. This buffer object may represent a memory block that acts as an intermediary between the stream and the physical file. For example, with an ofstream, each time the member function put (which writes a single character) is called, the character may be inserted in this intermediate buffer instead of being written directly to the physical file with which the stream is associated.

Dev C++ No Input Files Free

The operating system may also define other layers of buffering for reading and writing to files.
When the buffer is flushed, all the data contained in it is written to the physical medium (if it is an output stream). This process is called synchronization and takes place under any of the following circumstances:

Open Dev File


Dev C++ No Input Files Online

  • When the file is closed: before closing a file, all buffers that have not yet been flushed are synchronized and all pending data is written or read to the physical medium.
  • When the buffer is full: Buffers have a certain size. When the buffer is full it is automatically synchronized.
  • Explicitly, with manipulators: When certain manipulators are used on streams, an explicit synchronization takes place. These manipulators are: flush and endl.
  • Explicitly, with member function sync(): Calling the stream's member function sync() causes an immediate synchronization. This function returns an int value equal to -1 if the stream has no associated buffer or in case of failure. Otherwise (if the stream buffer was successfully synchronized) it returns 0.

Dev C++ No Input Files List

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